Making Our Story App, “GARY’S PLACE”, Was it Worth It?

Is it worth it to put all that time and effort into a story app that probably won’t sell?

It’s Time to reveal the sales for Gary’s Place, my children’s story app.

garys place 01Twenty some years ago when I was going to school, the illustration students had an ongoing debate with the fine art students about money and art. The illustrator’s argued that illustration was art in spite of the commission and art direction. The fine artists said “By nature an assignment takes the artist out if their vision – so it’s not art that’s being created.” I think both sides were right and wrong depending on the individual project but I think it sets up an interesting way for artists to evaluate the value of their work.

 We’ve only sold a few hundred apps at $2.99

This is the blog post where I reveal my sales for my Gary’s Place children’s story app. Even though we have gotten a handful of 4-5 star reviews –  we’ve only sold a few hundred apps at $2.99 each in the past two months. This is no doubt disappointing for many of you who are planning on making an app and retiring, and I won’t pretend it’s not a little disappointing for me too but it’s only part of the story. Okay more than a little, but…

Since 2010 I’ve sold over 60,000 e-books.

I’ve sold tens of thousands (60k to be exact, well, to be close to exact) of my ebooks starting back in 2010, and that, I concluded was mostly due to market timing – aka “luck”. Now that we’ve had about 4 good years of story app and e-book creation, the marketplace has obviously gotten a little noisy or crowded. But, most of the noise is coming from e-books and low quality story apps.

I still believe that an audience can be cultivated over time with a great story and good art. My long term game plan is to keep working on the series of Gary apps and Rick and Aaron are equally committed. Each new app released points back to the earlier ones and thus each new app becomes a marketing piece for the early ones and the early ones will hopefully intrigue consumers to purchase the new ones.  The total project should gain traction over time. (I hope)

Why would an Artist take such risks with their time and effort? 

Over the past 6 months I’ve received questions such as: Will you be able to make enough money? Aren’t you worried that your self publishing will be looked at as a downgrade in the publishing world? Seems like a tough road are you sure this is a good decision? Many people aren’t recouping their time and costs what will you do differently? The marketing seems like the hardest part – are you ready to spend twice as much time marketing your apps? What’s wrong with you? Are you mad?

These are all good questions, all but the last two, but none of them address the most important aspect of creating art such as: Are you having fun with it? Are you creating the art you want to make? Do you think children and parents will respond to what you’re doing? Are you committed to doing this for several years? If it doesn’t make any money will the enjoyment be enough compensation? The answer to all these important is YES!

We artists need to ask ourselves the right questions. 

I don’t think most people ask the right questions of themselves in regard to their art. They’ll question my decision to venture down this road while they themselves have been working for years trying to get picked by a publisher – that sounds like a tough road too. They’ll question how much money I’m making with my apps while they aren’t making much or any money with their artistic ventures. One question I’m never asked is: What are you doing different to engage parents and children? I think people don’t ask this one because they are afraid that they can’t create something remarkable. I’m afraid of that too and we do spend a lot of time discussing it and working on it!

It’s not a successful climb unless you enjoy the journey. ~Dan Benson

I can’t think of many successful companies or products that came from following a proven method. Most success stories share a lot of personal struggles and negative criticism. Apple came from a couple of guys following their dreams of tinkering with computers the professionals insisted that thought nobody would want a personal computer. Stan Lee kept Marvel comics going when everyone told him there was no market for comics. If U2 hadn’t won a $500 contest and had the guts to risk it all on their art, they wouldn’t have been able to record their first demo tape. The stories of artists working on their dream projects and finding success with them years down the road is endless. Yes I hope to be one of them. I’m a dreamer. I work to be able to afford to work on speculative projects.

 

Should an artist even be talking about money?

But what am I talking about money for? I’m in this for the sheer joy that it is to find time to tinker with a new medium that allows me to express creative ideas in so many new ways! That’s the gold! I just wish you could spend that at the grocery store. lol.

But perhaps this kind of speculative project is in my comfort zone because I’ve had a few successes with my own projects in the past. Starting a freelance illustration business was supposed to be nearly impossible. Making my ebooks was a total unknown in 2010 but has generated a tidy profit. Making and selling illustration video tutorials on my website that lead to starting Folio Academy with Wayne, which has been a wonderful addition to my income. That has lead to starting SVS online teaching with Jake Parker which is also been an amazing project. Each one of these projects has been born out of a labor of love. I love creating art and teaching.

Trust me, you don’t want it to be easy. 

There is no such thing as great talent without great will-power. ~Honore’ de Balzac

So can money corrupt your art? I think so – if you base your artistic decisions on money you may never explore the projects that your audience will love the most. If you play it safe your art will be more predictable. If you follow the “proven” method you’ll find yourself competing with many who can do what you can…that seems risky to me. You are unique. You have an artistic fingerprint that nobody else can generate. I’m not willing to make all of my artistic decisions based on financial compensation. But I have to consider it in order to maintain my art ventures.

If this thing we call art was easy it wouldn’t be of much value. If it were easy to make lots of money as an author or illustrator it wouldn’t be special. Trust me – you don’t want it to be easy.

I will keep you posted on Gary’s sales. 

We should be releasing Gary’s Worms sometime towards the end of March! I’ll continue to give updates on sales throughout the year because I do think that it’s valuable information if not to understand the potential both for risk and reward. I’m a realist. I know you have to eat to live but artists also need to create to live. The trick is to make sacrifices to afford the time to create in your down time.

Make no mistake – Gary’s Place has cost me much more than time. I’ve turned down numerous freelance projects to afford the time to work on Gary…and now that this blog post is finished I’m going to dig in!

See the process in the previous step by step how to make a story app blogs.

How to Make a Story App, step 9, fix it.

Gary’s Place Now Available For Android

In this post I’m going to write about what we’ve been doing with Gary’s place and some of the mistakes we’ve made along the way – and give information on how to contact my son Aaron for help with your app.

Now Playing at Google Play and Amazon app stores near you.

First: Gary’s Place can now be found in the Google Play and Amazon app stores for Android devices – YAY! We are charging a dollar less since it’s optimized for iPad and stretched a bit on many of the android phones and tablets.

Still not a best seller. 

Second: I’m not sharing sales data yet because we really haven’t gotten off the ground yet – I’ve been holding back because of all the problems we’ve had – ARRRRG! Sales data coming after we start advertising. Naturally I hope it sales like “Where the Wild Things Are” but I am also realistic. So don’t hate me if it flops. I already know that it might. That’s the beauty of free enterprise. We are lucky to have the freedom to buy, the freedom to sell, the freedom to try AND the freedom to fail.

So lets talk about the problems and subsequent updates:

UPDATE #1: FIX THE NAME.

When we first uploaded to iTunes and waited and waited for the approval we were horrified when we downloaded the app and saw that it was called “Build 17” on my iPad in the title below the icon. NOOOOOO!!!!! Let me just say, that while Apple is “user friendly” for consumers they are 180 degrees from that for developers (User UNFRIENDLY). It really feels as if they don’t care about helping you AT ALL! Or even like they want you to fail, give up, eat worms and kill yourself. When we uploaded the app file, Apple asked for the title of the app – which we filled in with “Gary’s Place”. But they don’t use that to put under your app icon – instead – they use the file name -BUT THEY DON’T TELL YOU THAT.

Now available, an awesome children’s story App, “Build 17”. No, it’s not sci fi. 

Therefor, update number one, change the name to something a little more appealing, like “Gary’s Place”.

Update #2: fix the ending and reducing the overall size

The story of Gary’s Place is about a small fur bearing animal that lives with mom and dad, and eventually moves out into a place of his own. Hence the name. Gary’s Place.
Well one of my online friends – Elizabeth – informed me that at first she interpreted the ending as Gary moving back in with his parents at the end. “Hmmm”,  I thought, “that’s not good.” So I asked Jan Watford who had reviewed Gary’s Place on her blog if she read it that way as well – and she said, “Yes, isn’t that what you intended?” …..Crap!
So…Update # 2 was to fix the ending and reducing the overall size of the app…and that update just went live for iPad. Yay!

Update #3: add a navigation bar

Then my app builder guy, AKA my son Aaron (who’s been working really hard on all of this) thought we needed navigation to make it easier to pick a specific page in the app and go directly there. (It will disappear after a few seconds so it’s not in the way.) That was a GOOD CALL. I’ve been so busy with a large freelance assignment that I haven’t been able to give it as much attention as it deserves. So luckily I have him around, and yes, I compensate him for his brilliance and work. He went ahead and did added the navigation, and it makes using the app Sooo much easier, and user friendly. Take that Apple. Below is a screen shot of what update #3 will look like. So Update #3 will add a navigation bar to quickly jump to any page and reduce the size even further.

UPDATE #4: TBA and in the mean time, Start my next App 

My writer/partner, Rick Walton has now written the next story and I’m starting to layout the entire app – and loving it! Gary’s has Worms.

My son Aaron has decided to help other people with their apps as long as they’re using Kwik. He’s spent the last 3 months working with Kwik and has gotten pretty good at it. He’s offering to coach you or build your app – you can visit his site right here: or copy and paste or click this>>>http://www.atanimations.com/ and here’s a gratuitous link to FolioAcademy.com where you will find art lessons online.

Happy Valentines Day

Happy Valentines Day

P.S. Happy Valentines Day. Thanks to Photoshop, I was able to customize a candy heart pic for my wife and valentine RuthAnn.

I will post step 10 on Feb, 21, 2014, put it on your calendar, and put that on your fridge. See you then.

HOW TO MAKE A STORY APP (for iPad) – STEP 5.5

How To Make A Story App – Step 5.5

Finish the artwork.

(for earlier steps scroll down or click the following links)

How to Make a Story App – Step 1
Scene of Gary in his little house.

Shoooeeeee – that took a while! But it was worth it… I hope.

I’m not going to even try to explain how much fun I’ve had with the art work in this story app…like…nope…not going to even try. But Hey, I had a LOT of fun.

Of course it has been an incredible commitment and sacrifice. Lots of work with little or no guarantee of financial reward. I even had to turn down PAYING work and slack on my duties at FolioAcademy to have enough time to work on it – which will cause some to question my sanity. But those same people will probably say it was a good move if this pans out financially.

Do I suffer form insanity? Nope, I enjoy it.
Show me any thing of value in this world that didn’t come with some crazy idea and a lot of sacrifice? For me the journey is worth it alone. I’m content because I’m seeing my idea come to life. How many people can say that? Will it make money? We’ll find out as I plan to publish all my sales figures right here on this blog. Get ready to say, “I TOLD YOU SO!”This week I’ll be adding text and finding sounds…
Now available, Step 6.