How to Make an App – Step 5

How To Make A Story App – Step 5

 Adding color using Photoshop!

Design it all before you start to color it. First things first.

Making progress! I have the opening screen finished! I’m now adding color to all the pages. This step is going to take me a while so don’t think that I’ve quit if you don’t see step 6 for a few weeks. I had to make sure that every screen/page was working with the story and that the animations made sense. The last thing I want to do is start my finish work before the framework is in place. It’s much easier to alter a sketch than a painting and if I were doing this 10 years ago (even though there was no such thing as an iPad) I would have most likely started on the color before I was ready.

So the way it will work is that the user will be prompted to touch Gary at which point he disappears into his hole and hopefully entices the user (kiddy) to want to know where he went and what it looks like down there.

If you’re new to this blog you can scroll down to see my first steps on this journey – and I haven’t forgotten that I plan to share all my stats with you when I put this baby in the app store. (Cross your fingers) I’m always so curious to know how other people’s apps are doing – but nobody shares that info – like it’s classified or something…think of me as your own personal Eric Snowden – I’m going to leak all the intel on my app – good or bad – we’ll all see how it does.

I’ll be making my app with Kwik – the DIY Photoshop plugin that allows a non-programer to create their own code behind the scenes of this wysiwyg. Our Kwik class starts tonight – can’t wait!

Check back for step 5.5. coming soon, I hope. Thanks.

coming November 8, 2013

How to Make an App – Step 4

How To Make A Story App – Step 4

Work on character sketches, Interior sketches, and animations.

If you’re new to this blog you might want to scroll down to see my first steps

Keep in mind that I’m making this up as I go

– I really don’t know what I’m doing but I’m going about this as systematically as possible. And the others here at Folio Academy are still letting me so there you go. I’m using my experience from illustrating children’s books to guide my process but apps are a whole new beast so we’ll see if this works out. Right now I have the entire app sketched out and am checking all of my animations to make sure they work and communicate.

What should you NOT animate?

The hard part was figuring out what to animate but more importantly what NOT to animate. I really want this app to be able to do more than a book but I don’t want to get into full blown animation. I like the idea of page breaks to let the reader fill in the missing visuals with their mind – so not getting caught up in time consuming non-important animation is key to making my self imposed deadline and keeping my sanity, or what’s left of it.

But what if you’re not an animator?

Good Question, I’m NO animator – This is my first time. I’m taking a serious crack at it so I don’t want to bite off more than I can chew either. The little guy above is my main character and I’ll be able to re-use this animation over and over in my story. Of course I still have to paint him so my work isn’t finished but you can see that even an old illustrator can learn a few new tricks

Where can I learn more about creating my own apps?

Glad you asked.

– I made a video tutorial on how to prepare this kind of artwork for a story app here.

Alex Sousa is going to show us how to make these kinds of animations work in Kwik in our upcoming class that begins in a few weeks. We still have a handful of slots left for the live class but many are opting for the LITE, or video recordings of our class.

Check back October 4, 2013 for step -5.

How to Make an App – Step 3

How To Make A Story App – Step 3 

Set yourself apart from the competition

Decide what you can put into your story app that will be unique to set yourself apart from the competition. This might take some brain storming but it’s worth it.

Be a leader or a follower that surpasses the leader

Are you a follower or a leader? When I look at many of the story apps available in the app store I notice that many creators seem to be playing follow the leader – and some aren’t even following the leaders. It’s hard enough to actually make the app but to put something out that is painfully predictable and average at best is a waste of time. It’s already hard enough to get noticed so don’t make your app forgettable by just doing what the other guys are doing.

If they are all putting coloring book activities in their story apps don’t add a coloring activity – unless you can do it better or different. If the other guys are making every object wiggle with a silly sound when you touch it – yeah you get the picture. We’re at the front of a new technology so don’t assume the other guy is doing it right. This is your app. What do you want to do? Then do that and don’t look back!

Don’t be afraid, Take some risk.

Afraid that you’ll do something other people will scoff or laugh at? Perfect! It’s not art if there’s no risk! Better to fail big and learn than to copy and be forgettable. Be remarkable.

So how can you be original? I think it’s by having one or more unique aspects in your app. Suggestions:

Great story
Great artwork
Animation that is unique to your story
Great voice acting
Integrated music
Unique navigation
Teaches niche moral or principle
Appeals to a niche market
Insert other unique aspect here.

So what am I planning for my app?

Another good question, glad you asked.

1. I think Rick Walton wrote a unique story for us – but the market will decide that.
2. I’m going to work hard on the artwork so I’m hoping to impress in that category.
3. I’m working on animation that helps further the story.
4. I will hire voice actors to enhance the experience.
5. Instead of page turns my app will navigate up, down, back, and forward.
6. The story has a sustainable living theme running throughout.

Like I’ve written before – none of this is a guarantee of commercial success but all I can do is put out the best I’m capable of in a reasonable amount of time and then begin work on the next app.

I’m really looking forward to beginning the Kwik class in a few weeks! Learning how to program my own app without any programing experience is going to enable me to take control of my app creating bug! More info on the class here. 

Tune in September 30, for part-4.

How to Make an App – Step 2

How To Make A Story App – Step 2

Get Acquainted with the Market

Often I see artists embark on a journey without knowing how people made the same trip before them. The pioneers before you encountered the same problems you’re going to encounter and looking at their solutions will make your project much easier. The more you consume the more you will develop your own opinions about what works and doesn’t work. In addition, when you look at great art it inspires you to be great and the ideas begin to flow.

But where can I find great story apps?

I’m so glad you asked! You need to check yourself into Digital Storytime! There’s a screen shot from their site right below here. I like to click on “Quality” and then “Overall Rating” to see what they think are the best story apps. I devour these being aware of  the commonalities of each one. You may want to ask yourself,

Do they all have read to me files? Do they have static text or highlighted text? Do they offer them as options or are you stuck with the read to me file and highlighted text?

 

Tune into #Storycppchat every Sunday night.

Next, you need to tune in to #Storyappchat every Sunday night at 9:00PM Eastern 6:00PM West Coast. This is a twitter chat where anyone is invited and there’s a new topic about story apps each night. The information being shared is pure gold if you’re looking to produce your own apps.
I’ll be back soon with step 3 and don’t forget to check out our Kwik class that begins in October 2013 – and you can always sign up for the video only version – the recorded live classes.

check back this September 27 for step-3.

 

How to Make an App – STEP 1

How to Make a Story App – Step 1

Step 1 – Start with a GREAT story!

I’m going to be blogging about the progress on my new story app “Gary’s Place” from now until it’s for sale in the app stores – and beyond – even updates on my sales figures. This is really scary because I’m promising to do something that I haven’t done yet. In fact there’s a voice yelling inside right now begging me to delete this and stop writing. But – here we go…

Step 1 – Start with a GREAT story!

I came up with an idea for a story about a gopher who isn’t content with his home. It had a good beginning, middle, and end but I couldn’t write a good manuscript because I don’t have enough writing experience.  So – I approached Rick Walton, a well known children’s book author and friend (over 90 published books – google screen shot above) and asked him to read my story and write it if he liked the idea. In a ridiculously short time he turned it into gold. Yes I will cut him in for a large percentage and yes it took him no time but I believe it will be worth every penny. He’s been writing for over 25 years and his experience shows.

The story is THE most important part of a story app. Illustrations, music, character voices, animation, games, coloring activities, things that giggle, wiggle and jiggle won’t make it a great app!

Often we don’t hold ourselves to the same quality standards we expect from the goods and services we consume. We want to see movies with a great story and cinematography asking friends and family for recommendations before dropping money at the box office. But do we provide the same when writing for a book, app, or e-book? If you don’t have the writing skills are you working hard to develop them? Have you considered partnering with a professional author?

I get emails, messages, and phone calls here at Folio Academy every week from authors looking for illustrators to partner with. Professional authors often have a huge back list of manuscripts that have never been published – usually much larger than their printed books. I guess a good question is will having a great story sell enough apps to offset the percentage or payment you’ll have to give up to an author? I think so. I believe that a smaller percentage of a GREAT project is worth much more than a larger percentage of a Mediocre project.

Did you know there are thousands of movies produced each year? How many can you name from 2013? My point is that if you aren’t producing the best who will care?

But Will, you’re a professional illustrator so it’s easy for you to work with professional authors.

Sure – it’s probably easier for me to strike up a conversation but from the sheer numbers of authors I’ve been approached by I know there’s a huge need out there and it’s only going to grow. If you’re passionate and committed I doubt you will have trouble talking an author into letting you take a crack at bringing one of their stories to life.

So check back say, Monday the 23rd, for Step 2 as I share my progress reports!

 

Don’t Let “THEM” Define YOUR Success!

Don’t Let Them Define Your Success!

A Self Defeating way of thinking. 

Too often I hear up and coming illustrators, animators, and comic book artists say, “Hopefully I can make it someday and get freelance work.” This is a self defeating way of thinking…if you never get hired does that mean you didn’t make it? Is there a such thing as all or nothing as an artist? Is this easy for me to say because I make a living with my art?

Keep Creating even if you aren’t “working”.

I don’t think so because I remember those very discouraging times when I wasn’t getting work. But more importantly I would be creating art even if I wasn’t getting hired to complete freelance assignments. I don’t create for my clients – I create for myself. My publishers get to publish my work. I own it and stand behind it and even though I work closely with them they don’t own it – I do. I take responsibility for the quality of my work and place a higher standard for myself than my clients demand – therefore – it’s mine.

Do Commissions Equal Success?

The problem with thinking that assignments equal success is that you let forces outside of your control define your value. It’s a dangerous game to play because at what point to you throw in the towel and say, “well, time to quit – nobody hired me.” Success can be defined in many ways and I understand the need to generate income with your craft. I think it’s important to remember that some artists start earning a decent income within a year after school. Some might take 1-5 years. Some much longer.

What if you don’t find work right away?

I once had a student who stated, “I need to start earning money with illustration right after graduation.” I didn’t know quite how to answer that and I failed to give a good answer at the time. What I would say today is this: “So, what if you don’t? does that mean the past four years was a waste of time? What if you could see the future and you are able to generate more money than you could imagine but it takes you 10 years to get to that point – is that worth it? Do you have the commitment to make it through the 10 years of below expected income levels? What if your experience was like my friend who struggled for 4-5 years after school and then was asked to illustrate: “A Series of Unfortunate Events”? Would that be worth it?

The tendency is to want the rewards with little sacrifice. If you really truly want it you will have to dedicate your life to it – this is good news for most because you’re in control of it! You have many years ahead of you of hard work! Embrace it. Fall in love with it. Cherish the time you have with your craft.

What does “success” mean to you?

If being successful means being chosen to work for someone else – you might be disappointed if your work is easily good enough but you aren’t being seen by the right clients.

If being successful means earning enough money to pay your bills – you might be judging your potential before your work is marketable.

If being successful means winning awards – you might be creating art that is unappreciated by the trend police.

If being successful means selling a certain quantity – you might be disappointed if the right audience never sees your product.

The previous is inspired by Seth Godin who says we’re now living in a time where you can’t afford to wait for someone to pick you – rather you must pick yourself.

Nobody hired me to make ebooks but I picked myself and published them.

Nobody hired me to make video tutorials and online classes but I picked myself and created them.

Nobody hired me to run my youtube channel but I picked myself and publish videos every month.

Nobody hired me to write this blog but I picked myself and now I have a place to share my ideas.

If you set attainable goals you can be successful every day, month, and year. It starts with a commitment to excellence and improvement. It ends when you die. I can promise you that I will be creating art until that day. I don’t work -I create. I live and breathe knowing that I have much more to give. I am successful because what I create makes me happy. Do you want to be an artist? Then be an artist and be successful by your definition, not THEIR’s.

HOW MANY SKETCHES SHOULD YOU SEND IN?

How Many Sketches Should You Send In?


Back in my editorial days I was always coached to send in multiple sketches and ideas for the art director to choose from. Now that I’m a children’s book illustrator I’ve come to realize that sending in multiple sketches for one page is not often the best policy. The reason: I always like one better than the other(s) and often the editor or art director will pick the one I like the least. Now it’s a let down having to paint an image I’m not as happy with.

I just created the image above for a new book I’m working on “There Once Was a Cowpoke who Swallowed an Ant” by Helen Ketteman (Albert Whitman). My working process is to send in rough sketches for the direction I’m thinking of. Then I get feedback from the art director and editor. My goal is to make myself happy and then see if the team likes it. If they do then I move to a final drawing refining details and making any alterations asked for by the team.

 


Sometimes they don’t like the direction at all and ask for a new idea -offering their suggestions. I love working this way. I’ve taken the time to explore many thumbnail sketches and ideas and I don’t want to share my rejected ideas just to offer more choice. Sometimes more choice just offers more confusion. Ever tried to order at restaurant with 100 menu items? You feel overwhelmed and start to think you’re going to miss something really good – so you spend more time reading the menu rather than visiting with the people you went to have a meal with.

I’m a big believer in working hard to develop a sketch you can’t wait to paint and then working with it until you and your team come to a consensus. I’ve taken the time to do a lot of editing in my development process and I choose NOT to share that with the creative team at the publisher.

 

Do I Need a Rep or Agent to Sell My Artwork?

Artist Will Terry specifically answers the big question,

Is it worth it to hire that Rep?

Agents and reps are struggling too right now.

Thanks to the internet, you are competing with a lot of other artists, but you are also allowed to, and can afford to compete with everyone.

Will Terry used to spend up to $7500 to advertise in one workbook, before the WWW in the mid 90’s.

Advice For illustrators

Will Terry answers more questions in this video

When we going out to lunch?

Tips on lighting.

How to value a rendering done by a student, are you bias?

How do you choose color for your color schemes?

Do I need a Rep?

What should I do to keep my skills sharp?

Style? How to find your style and should you stick to just one niche?

Is it a viable option to print my books on good paper and try that?

Will went through all the great questions that were after our last post and in this video he answer as best he can. Thank you for your great questions.

FolioAcademy is dedicated to help any who want it, become better artists.

I Draw, but How Can I Make Money With It?

Professional Artist, Will Terry Answers a few good questions.

In this video Will Terry of folioacademy, answers a question from David – a Southwest Airlines employee who has 3 days off/week and loves to draw comics during his down time. He actually made a video in-which he asked what steps he should take next to getting his work published. We figured that other artists too, might be in his situation and might benefit from some answers. Give it a look or just listen to this video, (there is audio) while you work or what ever.